<game> <quest type=" "> <id> </id> <title> </title> <description> </description> <incomplete> </incomplete> <complete> </complete> <failure> </failure> <npcid> </npcid> <solution> <killnpcid> </killnpcid> <finditemid> </finditemid> <savenpcid> </savenpcid> </solution> <reward> <giveitemid> </giveitemid> </reward> </quest> <npc x=" " y=" "> <id> </id> <name> </name> <sprite> </sprite> <avatar> </avatar> <talk> </talk> <alignment> </alignment> <movement> </movement> <health> </health> <inventory> <itemid> </itemid> <itemid> </itemid> </inventory> </npc> <item x=" " y=" "> <id> </id> <type> </type> <name> </name> <sprite> </sprite> <description> </description> <quantity> </quantity> <damage> </damage> <heal> </heal> </item> </game>
After some searching, it seemed that TinyXML was the most popular for games. But alas, I am coding in C, not C++ so I couldnt really use it. I looked around a bit more and found ezXML. Its written in C and its very easy to use. I loaded it up and got it working straight away. I wrote an app that reads in the file and counts how many there are of each type. It then allocates memory to store each in a structure and loads them in.
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